Game Theory Logo

E2: Suspension of Disbelief

Recorded on July 5th, 2012 with Brian Fife, James Fingal, and Thomas Westberg.

Story-driven games and degrees of freedom in games are covered. Is a choose your own adventure interactive story really a “game”? How about puzzle games that are heavily biased towards a cutscene-based story?

Is there a good way to classify or categorize games? Our hosts start to talk about this but do not come to any conclusions.

The way games deal with suspension of disbelief, either elegantly or poorly, is reviewed and the team wraps up with a summary of EvE Online for Jim.

Referenced items:

Jurassic Park, Casablanca, Jaws, Halo: CEA, Pac-Man, Dark Side of the Moon, F.E.A.R. 3, Bullet Time, Modern Warfare, Half-Life 2, Bioshock, Civilization, Settlers of Catan, Catan - AI Formulas, Velociraptor, Whimsy Land - Diablo 3, World of Warcraft, Borderlands, Dungeon Defenders, Iron Brigade, Warhammer 40k: Dawn of War, Resident Evil, Metal Gear, God of War, King’s Quest V, The Act, Dragon’s Lair, No High Scores: 100k Xbox Points, Tribes: Ascend, Jetpack Joyride, Journey, Fake Sponsor: Grog, Nethack, I Love Lucy, Choose Your Own Adventure, Metal Gear, Catherine, Final Fantasy, Elder Scrolls, Uncharted 3, Mario 64, Assassin’s Creed, Mirror’s Edge, Strategery, Risk, Tetris, Helvetica Clock, Superbrothers: Swords and Sworcery, Pixeljunk, Voxel, Uncanny Valley, Elder Scrolls: Morrowind, Wolfram Alpha Critique, Super Meat Boy, Grand Theft Auto 3, Air traffic controllers: Flight Simulator, Crossword Puzzle, Scrabble, Eve Online, Cow Clicker, Winterspring Frostsaber, Angelic Horse Mount, Tie Fighter, X11, PLEX, Counterstrike, Unfairness in PvP - Tobolds, Halo, Level 19 PvP - WoW, Ten Ton Hammer - EvE Tips, Unique Ships in EvE, Time Dilation in EvE.