Tom talks about early arcade games, starting with Spacewar! and ending with Donkey Kong. Jim describes his present-day arcade experiences.
Brian asks the group about game development, and they briefly discuss game development frameworks.
World of Tanks, 38 Studios - Boston Magazine, Scott Jennings - Broken Toys, Copernicus - MMO, Todd McFarlane, R.A. Salvatore, Portal 2 Book, Bastion, Penny Arcade Expo, Fieldrunners 2, Subatomic Studios, Madfinger Zombie Game, King of Dragon Pass, Final Fantasy 3 - Google Play, Space Pirates and Zombies, Subspace, Spec Ops: The Line, Max Payne 3, Fake Sponsor - Cardboard Council, Metal Gear Solid, Alien vs. Predator, Midway Games, Gauntlet: Dark Legacy, Computer Space, Electro-Mechanical Game, Vertical Sync, Gun Fight, Space Invaders, Battlezone, Tempest, Zybots, Mortal Kombat, Street Fighter, 3DFX, Dance Dance Revolution, Kinect, Dance Maniax, Guitar Hero Arcade, Fruit Ninja, Chuck E Cheese's, Big Buck Hunter, Golden Tee, Brady Bunch Movie, Pong, Galaga, Galaxian, Centipede, Missile Command, Atari, The Sopranos, Little Big Planet 2, Pac-Man, Asteroids, Lunar Lander, Spacewar!, Galaxy Game, Digital PDP-11, Donkey Kong, ECL Logic, General Computer Corp, Racing the Beam, Atari 2600, Breakout, Tank Warlords, Boom Blox, Smash TV, Superbrothers: Sword and Sworcery, Unity3D Engine, Kongregate, PyGame, Löve2d, Crafty, Geometry Wars, Particle Effects, Flixel, Remember the Milk, Turbografix 16, Bonk's Adventure, Millitary Madness